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TessellationTessellation is a technique used for many years in the creation of CG film and television effects to add detail to 3D images and it’s now available to PC developers for real time rendering via DirectX 11. A game developer can now program more and more triangles into a character to create incredible details without worrying about massive performance decreases. Tessellation is truly critical for more realistic environments and characters:
Multi-ThreadingMulti-threading support built into DirectX 11 enables rendering tasks assigned to the CPU to be efficiently spread across AMD’s multiple cores, enabling a better balance of performance between the CPU and GPU. When multi-threading is implemented, each core can be assigned work rather than only one or two. Compute ShadersCompute Shaders are programs that are executed on the graphics processor. With DirectX 11 and DirectCompute, developers are able to use the massive parallel processing power of modern GPUs to accelerate a much wider range of applications that were previously only executable on CPUs. Compute Shaders can be used to enable new graphical techniques to enhance image quality (such as order independent transparency, ray tracing, and advanced post-processing effects), or to accelerate a wide variety of non-graphics applications (such as video transcoding, video upscaling, game physics simulation, and artificial intelligence). In games, Compute Shader support effectively enables more scene details and realism:
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| Last Updated on Saturday, 24 April 2010 16:20 |



DirectX® 11 is a key feature of Windows® 7 and is important for two key reasons: it helps consumers experience better performing games and faster computing. To do this, DirectX 11 brings several new features which collectively improve the graphic fidelity of games and 3D applications while also enhancing the ability of the CPU and GPU to work together more efficiently. This in turn will allow end-users to potentially realize significant increases in performance as application developers harness the power of tessellation, multi-threading and compute shader technology, three key new features of DirectX 11.